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Beyond the Device: How AR Merges Your Game With Life

By Game Designer
July 19, 2018
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  You’ve just completed that long quest. You save your game, set your controller down on the coffee table, and go on with the rest of your day. Those experiences are tied to you sitting in front of your television playing a game. Unfortunately,...
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5 Reasons Why and How to Develop a Unique Game Style

By Game Designer
July 12, 2018
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  With Furiends, our goal was to deliver a true-to-life experience of owning a dog. That being said, you might wonder why we decided not to have our dogs look realistic, and look more like something you might see in NintendogsTM. We wanted the...
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Designing Relationships: Can Game UX Create a Personal Connection?

By Game Designer
July 05, 2018
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  Real dogs express themselves in an infinite number of ways.  They make funny noises, they paw at you for attention, and roll on their backs when they want belly rubs. Dogs are living, furry companions: they don’t have words, numbers, or text...
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How an Animation Rig Can Make or Break a Video Game

By Game Designer
June 27, 2018
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  At Blue Goji, we’ve spent a lot of time watching our dogs. We watch Hugo throw himself to the floor and roll over knowing there’s a treat waiting for him. I’ve had my leg scratched by Pearl as she looks up at me for attention. We’ve gone to...
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From Concept to Core: How Our Mobile Game First Developed

By Game Designer
June 07, 2018

  If you were to visit our office, you’d be greeted by the welcoming (or not so welcoming) barks of our two office dogs, Hugo and Pearl. That’s where the Furiends story begins. We have a special connection with our dogs, bringing them everywhere...
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